Reference×
Reference
- [] (array access)
- = (assign)
- catch
- class
- , (comma)
- // (comment)
- {} (curly braces)
- /** */ (doc comment)
- . (dot)
- draw()
- exit()
- extends
- false
- final
- implements
- import
- loop()
- /* */ (multiline comment)
- new
- noLoop()
- null
- () (parentheses)
- popStyle()
- pop()
- private
- public
- pushStyle()
- push()
- redraw()
- return
- ; (semicolon)
- setLocation()
- setResizable()
- setTitle()
- setup()
- static
- super
- this
- thread()
- true
- try
- void
Class Name
Object
Description
Objects are instances of classes. A class is a grouping of related methods (functions) and fields (variables and constants).
Examples
// Declare and construct two objects (h1, h2) from the class HLine HLine h1 = new HLine(20, 2.0); HLine h2 = new HLine(50, 2.5); void setup() { size(200, 200); frameRate(30); } void draw() { background(204); h1.update(); h2.update(); } class HLine { float ypos, speed; HLine (float y, float s) { ypos = y; speed = s; } void update() { ypos += speed; if (ypos > height) { ypos = 0; } line(0, ypos, width, ypos); } }
Parameters
ClassName
the class from which to create the new objectinstanceName
the name for the new object
Related

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